AI Insights · Timothy · July 2022
Top 5 City Building Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 city building games on iOS in Australia during Q2 2022. Detailed insights on weekly downloads, revenue, and active users are provided.
The second quarter of 2022 saw significant activity among the top city building games on iOS in Australia. Here's a closer look at their performance, based on data from Sensor Tower.
SimCity BuildIt by Electronic Arts experienced noteworthy fluctuations in both revenue and user engagement. Weekly revenue peaked at approximately $24.8K in mid-April, followed by a decrease to around $15.4K by the end of June. Downloads saw an upward trend mid-quarter, reaching 2.9K in mid-April, and then stabilizing around 1.4K towards the end of the quarter. Active users showed a slight increase from 15.9K at the start of the quarter to 16.1K by its end.
State Connect: Traffic Control from AI Games FZ had a varied performance. Weekly revenue peaked at around $753 in late April before gradually declining to $198 by the end of June. Downloads were highest at 3.1K in mid-April, with a noticeable dip to 545 in mid-June. Active users followed a similar pattern, starting at 5.7K and decreasing to 2.4K by the end of June.
Merge County® by Microfun Limited saw consistent revenue throughout the quarter, peaking at approximately $27K in late May. Downloads remained relatively stable, with a slight peak of 1.2K in mid-April. Active users showed steady growth, reaching a high of 3.3K by the end of June.
Global City: Building Games from MY.GAMES B.V. had a mixed quarter. Weekly revenue fluctuated, peaking at around $2.7K in late April before declining to approximately $1.5K by the end of June. Downloads saw a sharp drop from 1.5K in early May to just 266 by the end of June. Active users mirrored this trend, starting at 1.6K and ending at 898.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED displayed significant revenue growth, with a peak of approximately $16.1K in late May. However, downloads showed a steep decline from 1.7K in mid-May to just 70 by the end of June. Active users increased from 618 at the start of the quarter to a peak of 2.5K in late May, before dropping to 1.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.